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Freeciv terrain11/14/2023 continue to expand, while building up the central citiesīy 1740 BC, he has Explosives and Engineers are connecting his cities with railroads. build Michelangelo to allow city growthġ0. develop Explosives (engineers!) to compensate for the Pyramidsĩ. expand to defensible border zones, fill in the inland ('moyo') laterĨ. meet approaching settlers with diplomats, convert the city as soon as it is built (cost: below 50, 5. build supply routes as the empire growsĤ. keep cities to size 3 or 4 to avoid having to build improvementsģ. The plan is practically failsafe, once you survive the initial stage. But if I have a city in a certain terrain configuration, and the enemy has the same thing, same population and worker distribution and everything, then both cities should take exactly the same amount of time to build a warrior unit. Or that the enemy makes more optimal choices such as deciding to build farms first, or expanding as fast as it can, if that was the optimal strategy. Higher difficulty levels would mean the enemy has greater starting resources and you have fewer. I'm outperformed from the very start by every single AI civ even on the easiest difficulty and when I have a perfect start location and settle on my first turn.Īnd when I said earlier about Deep Blue, I didn't mean that I expect the game to actually have good enough AI to beat the human player. The cheating AI makes it simply unplayable for me. By save-scum I mean I shut down the program and start it again, loading my save file, to get a new result) (And yes I understand that the game seems to save RNG results. The AI clearly not only cheats on production, but on combat rolls as well. And then an enemy regular warrior will wander over and slay one of my full-health regular warriors on save-scum after save-scum. I'll attack with warrior after warrior (all regulars), save-scumming to get the best possible outcome, just to kill a single non-fortified enemy regular warrior. I mentioned in my reply to caz a concern that I had about the order of the railroad multiplier bonus.Yeah, I also noticed that it seems like the combat mechanics are funky. I think you may be able to see why I said "arcane". Min_city_center_# = minimum tile produce for city centerĪfter this, all "OutputType"'s roll up to the city. "OutputType" can be any of (food, shield, trade, gold, luxury, science) To that calculated from formula above (base tile produce). "tile" is tile produce after previous modulators have been applied Type = "Output_Tile_Punish_Pct" - value pct Type = "Output_Penalty_Tile" -1 if tile >= value and NOT celebrating Type = "Output_Inc_Tile_Celebrate" ) + value if tile >= 1 and celebrating Type = "Output_Inc_Tile" ) + value if tile >= 1 Graphic = "ts.grassland_resources" this graphic name Include the following sections into leset:Ĭategory = "Natural" make it more like This could be easily done for grassland but I see no point and I kinda like it random. Fc 3.0 will make those easier.Īnother feature of Civ I/II was that resources were assigned in patterns. latent general resources for forest and plains but I have put them on the "backburner" for various reasons. It would be possible to provide some facilities for the converse e.g. Provide a facility to anticipate the result of these transforms. Provide this to relevant transformable terrain which in Civ I comprises the terrains Swamp and Jungle. Assign a one shield resource extra to grassland with a density of 1/2 instead of the fc 'one size fits all' that applies to general resource extras.I have raised this issue elsewhere but current developments are going in the opposite direction, so I have created a partial solution with Lua and some 's. Mapgen in freeciv is idiomatic and does not match Civ I/II resource extra allocation. I see no reason why this could not be used for any fc ruleset that has hydro plants and/or hoover damĪ similar trick could be used to reduce the number of civ2civ3 aqueducts from three to two. the name "Hydro" throughout is user selectable insert the following code into a suitable altering the predicate from "River" to "Hydro" for inclusion of a suitable 'extra' in leset with city center is Adjacent to a river OR a mountain. where a hydro plant and/or the Hoover Dam can be built if the This lua script provides the feature in Civilization (Civ I)
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